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CONTENTION

Contention is the principle by which ownership is decided in every instance in Imperial Wars. This is true in the case of a single fleet entering a world space as it is in the resolution of ownership after a gigantic galactic fleet battle. Once the dust of conflict settles, the rules of Contention apply. You may never care to know this or you may find that Contention is invaluable in determining the outcome of certain situations. It depends mostly on player style.

This concept is illustrated by a toggle switch to either a "Shield" or an "Olive Branch", for worlds on the World Symbol and for Fleets, in the Fleet Screen.

 

An object, a world or fleet, set to Ambush always tries to Contend for ownership of everything around it in a world space. This is the default setting for all objects, the Shield. Setting a world or fleet At Peace can individually turn off this principle of Contention. The principle of Contention can be further refined by diplomatic relationships, which can have an impact on how Ambush and At Peace are interpreted for these diplomatic declarations. A player's objects will not Contend for ownership of objects that belong to a player that s/he has declared an Ally.

These are the basic tenets:

  1. All defended and owned objects (fleets and worlds) set to Ambush, contend for ownership (except for diplomatic immunity) and will capture all other un-defended or un-owned objects in a world space if there is no other defended contender object present. When there is more than one defended object (fleets or world) contending for ownership of undefended or un-owned objects, all un-owned or un-defended objects become or stay unowned
  2. If there are no defended, owned objects (fleets or world) contending for ownership in a world space, all undefended but owned objects set to Ambush will contend for ownership (except against a Declared Ally). These owned, but undefended fleets or worlds will capture all unowned AND undefended objects unless there is more than one owner of undefended contender objects present. When there is more than one owned but undefended object, that are owned by different owners, contending for ownership, all undefended objects, owned or not, will become or stay unowned.
  3. Undefended Objects always lose in Contention against Owned or Defended objects.

Therefore:

  • A. Where there is only one Owner with a Defended object set to Ambush in a world space, all other objects in that world space will inherit this Owner (except for exceptions raised by diplomatic declarations).
  • B. If there are two or more un-Allied Owners of objects in a world space, then each of those objects retain their own ownership and force all other (Undefended and/or Un-owned) objects to become or stay unowned.
  • C. An Owned and Defended object and set to At Peace does not contend for ownership under any conditions. An owned object does not contend for ownership against objects that belong to a Declared Ally; NOTE: this is not reciprocal, only the declared Ally gets the benefit on this non-contention. There is one specific exception to Ally Contention: The Warlord character will continue to capture un-defended worlds of players to whom he has been declared an Ally.
  • D. Any unowned object that becomes defended, it becomes "owned" by the Rebels.
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